Posts I did not write in one go
Posts that I started to write but ended up leaving them for later, aand because of that, they have been stuck as a draft for days, weeks, and even months.
I am one of those who prefers to get something done in the span of a day or else whatever I publish will need way more work on my part, to make sure the tone stays consistent and the flow of what I write makes sense.
I actually write most of these posts in a single big text file that I then copy paste to a final post.
So, by looking at this text file, I have an idea of a few drafts that have been around for a very long time. Some are super long, and I decided to just talk about these ideas for once. Some are still definitely works I want to complete, but it may be months until that happens, I may as well share some of these.
The post right above this one was about apps I wanted to share, three apps—maybe more in the future—that well, I am currently using and liking. These apps are cool and all, and a lot of my earlier blogposts were about app recommendations! But it just felt like I was writing filler and that just leaving links to those apps would be better.
So yeah, the three apps I was mentioning were:
- Image Toolbox, a super complete… image toolbox, which I use for my weekly collages.
- Buran, a great client/browser for gemini capsules (whenever I check one of those links).
- Screen Time, a neat app that tracks the time you spend on each app of your phone.
The next post was about the Max Steel franchise of toys, and its movies that were part of my childhood. This one is a bit more complete and it’s about a topic I am passionate about, so I’m definitely going to keep going.
What stopped me on my tracks here was the research I started to do. I learned about a lot of things such as other toylines from Mattel that influenced Max Steel, such as Big Jim, as well as competitors like Action Man. It kind of overwhelmed me and I lost the focus which should have been on my personal experience with the franchise.
I’ll definitely return to this, and I also want to watch the movies I still have pending, before I continue.
Another of my uncompleted drafts was a response to Dom Corriveau’s post about letting go of old hobbies, a theme that really struck me, given the amount of hobbies I have had over the years.
I was going to talk about yo-yoing, card magic, origami and some other things that have ended up abandoned when compared to my reading and gaming. I used to spend hours with a pile of paper sheets and watching endless tutorials on YouTube, sharing pictures taken with a 480p webcam on Flickr, where every cool origamists uploaded their work circa 2011, I guess.
I should revisit that post, it’s literally a single paragraph right now.
The next incomplete work was an entry for The IndieWeb Carnival March 2026: Museum memories. One of my favorite ever trips in my life was a visit to Houston TX, where we visited the NASA museum, and it was a once in a lifetime experience for young me. We also went to another more regular museum with bones and paintings and the like, but I can’t recall the name of that one and I’m too lazy to check right now.
I was going to do (and I can still do) a fourth entry on my series on Videogame Franchises, but I should probably start with a tag to compile all of them first. I won’t spoil the series I was going to mention there just yet. It’s not a difficult post to start over after all.
One of my favorite drafts that I started back when I was absolutely focused on Breath of the Wild. I had a pretty fun adventure where I went up a huge hill, and I tried to turn it into a complete narrative journey, talking about what I found and did to reach the summit.
This was fun and all, but I couldn’t bring myself to post it, it felt a bit childish to talk about it especially because I was describing it as if it actually happened, and then do a fun reveal where I was like surprise! it’s all Zelda
Now that I wrote it, it makes even less sense to do so, but if I ever return to finish that game, I might try it anyway. Or post a different thing.
One of the longest posts I’ve written and haven’t published yet is a huge ramble on block puzzles in videgames. This was actually caused by my love for the level and world design found on Soul Reaver, one of my favorite games I completed last year.
I talked about the first puzzle designs games and also focused on the latest game with block puzzle elements I’ve been playing: CrossCode. It was a bit of an extra ode for my love for Soul Reaver, seeing the shortcomings present on a lot of modern titles (CrossCode included) that lack some of the nice mechanics included on that game from 1999—like moving a cube from side to side instead of always having to push it.
It was already about 1400 words and would include screenshots of plenty of games, but I felt it would work better as a video essay for some reason.
I am yet to do a yearly recap for 2025, no comment.
This is day 78 of #100DaysToOffload
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